Visalia Rawhide
VIS · California League California League North · 2026Roster construction
| Metric | Value | Lg avg | Diff | Rank | Percentile |
|---|---|---|---|---|---|
| Hitters used | 24 | 26 | −2 | 19th of 30 |
|
| Plate-appearance-weighted batting age | 20.6 | 21.4 | −0.7 | 26th of 30 |
|
| Plate appearances given to hitters 25 and under | 4011 | 3889 | +121 | 7th of 30 |
|
| Share of plate appearances given to hitters 25 and under | 100.0% | 99.1% | +0.9% | 1st of 30 |
|
| Plate appearances given to hitters 35 and older | 0 | 1 | −1 | 3rd of 30 |
|
Staff shape
| Metric | Value | Lg avg | Diff | Rank | Percentile |
|---|---|---|---|---|---|
| Pitchers used | 37 | 35 | +1 | 11th of 30 |
|
| Share of innings thrown by starters | 60.8% | 64.0% | −3.2% | 20th of 30 |
|
| Blown saves | 15 | 15 | — | 16th of 30 |
|
Results
| Metric | Value | Lg avg | Diff | Rank | Percentile |
|---|---|---|---|---|---|
| Run differential | -120 | 0 | −120 | 27th of 30 |
|
| Run differential per game | -1.19 | 0.00 | −1.19 | 27th of 30 |
|
| Runs scored per game | 5.50 | 5.57 | −0.07 | 14th of 30 |
|
| Runs allowed per game | 6.69 | 5.57 | +1.12 | 28th of 30 |
|
| Winning percentage | .396 | .500 | −.104 | 29th of 30 |
|
| Pythagorean winning percentage | .412 | .502 | −.090 | 27th of 30 |
|
| Wins above Pythagorean expectation | -1.6 | -0.2 | −1.4 | 20th of 30 |
|
| Winning percentage in one-run games | .458 | .497 | −.039 | 19th of 30 |
|
| Winning percentage in games decided by five or more | .324 | .504 | −.180 | 28th of 30 |
|
| Winning percentage in extra innings | .286 | .495 | −.209 | 23rd of 29 |
|
| Home winning percentage | .453 | .526 | −.073 | 25th of 30 |
|
| Road winning percentage | .333 | .475 | −.142 | 28th of 30 |
|
| Winning percentage within the division | .396 | .500 | −.104 | 26th of 30 |
|
| Longest winning streak | 4 | 6 | −2 | 27th of 30 |
|
Rank is among the A clubs with a value for that metric, best first. Descriptive metrics (roster age, WAR concentration) are ranked but not colored — for them, "high" isn't "good".